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Sse creation kit steam
Sse creation kit steam






sse creation kit steam

CK 1 ignored properly, all references outside the parent object cell as it should. Issue is that if you have an object enable state linked to an object in ANOTHER CELL, and you move the group of objects, CK 2.0 will rip the references out of the other cells and drop them into the parent object cell as you move things around. You can enable state parent link objects to other persistent references and can right click and select all enable state children so you can move them around or whatever. Only alternative is duplicating the entire cell which doesn't always apply to what you are doing.ģ- And this one is the deal breaker for me. Again, pretty tedious to have to come back and forth and remember what you grabbed or didn't grab.

sse creation kit steam sse creation kit steam

I used to be able to copy several exterior cells worth of references to cut and paste into a new place, but CK 2.0 seems to hang when copying more than a couple dozen objects at once. CK 1.0 you could click several reference in the render window and then drag the whole list from the cell view list to a FormList with no issue, CK 2.0 you have to systematically disable the crap you DON'T want so you can see what's left (eg the stuff you want)Ģ- Creation kit 2.0 has vastly reduced copy clipboard buffer. Not a big deal when the object has only been used a couple times in the cell but trying to work on an armory with three dozen or more mannequins, it's tedious as hell. This makes it absurdly tedious to locate objects on the list which you want to place on FormLists for instance. I am using the 3rd party SSE Creation Kit fixes utility, so there is a chance it could be the cause in some cases, but I don't think that is such in these cases:ġ- Clicking an object in the reference window DOES NOT highlight it on the cell view reference list. If any of these have a solution, please let me know. I've made the switch over but have discovered a number of issues that I find horribly annoying at best and completely deal breaking at worst. Ok, so I am always late to the party when it comes to switching over, and while I did release some mods/port to SSE when it initially came out I was hesitant to do so for fear that CK 2.0 would bring more bugs than boons and I was entirely right.








Sse creation kit steam